The "rage" system occurs when it reaches 25%, halfway, 75%, or full on Rage gauge, giving characters more damage per hit when their vitality is below a certain point. These cliffhangers will only appear in certain stages while featuring multiple levels. over the edge of a cliff), the opponent has minimal time to recover, while their foe can choose to attack, sending them falling anyway but with additional damage. As opposed to simply falling when you get knocked down near empty footing, (e.g. The Cliffhanger are brought by Dead or Alive 5. Changes to the stages will happen as scripted events and be triggered by player actions, such as one of the fighters being thrown against a Danger Zone. As a fight progresses, the backdrop will change and interact with players, giving them a different challenge. Stages will not only act as visual backdrops to accompany the fight but also play to a fighter’s strengths. The gameplay also features bigger stages with more interactivity than its predecessors, such as walls, fences or floors that can be broken to reveal new fighting areas. The walls and fences can be broken sometimes after taking a strong knockdown blows which can occur the cue for ring out at some point or KO blows. There are also some walls that are either electrified, or booby-trapped, causing more damage when a character is slammed into a wall by either a knockdown blow, or a throw. These falls deal usually fairly high damage, but cannot knock the opponent out. To get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. The fight sometimes can occur in areas with environmental hazards walls, fences, and falls in the middle of stages are everywhere. The gameplay allows the players to maneuver around an arena interacting with walls and other obstacles for extra damage just like in Dead or Alive 2, Tekken 4, Dead or Alive 3, Soul Calibur II- Soul Calibur V, Dead or Alive 4- Dead or Alive 5: Last Round. A Rage Art perform an attack animation akin to the Ultra Moves from the Street Fighter series, Critical Edge from Soul Calibur V, and Power Blow from Dead or Alive 5. Ultra Moves and Rage Art are combined together with Ultra Street Fighter IV and Tekken 7. EX Special Moves is also brought together by Street Fighter series, The King of Fighters series, and Soul Calibur 5. However, it's stays in easier verson of Super Combo and Super Moves and keep it in Tekken style.
Super Combo/Super Arts and Desperate Moves/Super Moves are combined together from all Street Fighter series and The King of Fighter series in the EX/Super Meter.
The Combo System remains the same from Tekken 7 and also combined together from Virtua Fighter 5: Final Showdown's combo bound. It features 3-Dimensional graphics just like Tekken 7 series, Dead or Alive 5 series, Virtua Fighter 5 Series, and Soul Calibur V. The gameplay remains mostly with Tekken series, Virtua Fighter series, and Dead or Alive series. Super Fighters Megamix features the gameplay from the Tekken series, Virtua Fighter series, Street Fighter series, The King of Fighters series, and Dead or Alive series mixed together.